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Wages of Sin is the ultimate bounty hunting resource for your Mothership sci-fi horror campaign. Written by Luke Gearing, it’s a catalog of 100 bounties. Each one is a self-contained scenario, and they range from petty criminals to rogue generals to transforming cannibalistic teens. Every bounty includes everything you need to run it as a one-shot or fold it into a longer campaign, along with suggested endings that carry long-term consequences. The book also details the Offit Detention Center, a prison moon with 100 prisoners and 50 guards, and adds more than 50 planets, systems, and stations. Ten terrifying rival bounty hunters will compete with your players or hunt them down, and a bounty generator lets you create endless new targets. This is not a standalone game. The Mothership First Edition core rules are required to play.
What’s Inside: Wages of Sin turns your Mothership crew into bounty hunters working the edges of a dangerous galaxy. Some bounties are a quick job for a single evening, while others can take months of planning, and the bigger the target, the bigger the payday. Every bounty describes its location in detail, so each one can lead to new adventures. With the bounty generator, a single station can become the hub of a whole campaign. Players decide who lives, who dies, and who walks free, and those choices follow them from job to job. If the crew ends up on the wrong side of the law, the quick trial system decides their punishment, and the prison moon is ready for them. Like all Mothership books, it uses the game’s rules-lite d100 system with Stress and Panic, so it’s easy to bring to the table. It’s a huge, flexible toolbox for Wardens who want a sandbox full of trouble, and a great next step for groups who’ve finished their first Mothership modules.
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