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Number of players: 1-2
Recommended ages: 14+
Playing time: 60-120 mins
This is a fully standalone game that can be combined with other Star Trek: Captain's Chair products for even more exciting combinations! In Star Trek: Captain's Chair, you will go head-to-head with an opponent, each stepping into the shoes of an iconic leader from across Star Trek's galaxy and history. Command ships, crew, and away teams, while you manage resources and alliances!
Star Trek: Captain's Chair — To Boldly Go is a new, fully standalone game with all the cards and components you need! In addition to Kirk and Khan, you can now play as Philippa Georgiou from Star Trek: Discovery, Rebner the Pakled Commander from Star Trek: Lower Decks, and more! Each of the six captains comes with their own unique, asymmetric deck of cards that matches that leader's personality, abilities, allies, and assets. These decks can be expanded with cards available to both players, representing the people, items, planets, and events that characters encounter in iconic storylines. Each deck creates different strategic directions, based on what common cards are available and what strategy your opponent deploys. True to Star Trek, antagonism will not win every game. You will need to pursue diplomacy, exploration, and science, with different captains excelling at different paths.
Gameplay Overview
Star Trek: Captain's Chair — To Boldly Go is a standalone asymmetric card game for 1-2 players from designers Nigel Buckle and Dávid Turczi, set across the full breadth of the Star Trek universe. Each player chooses one of six iconic captains — Kirk, Khan, Philippa Georgiou, Rebner the Pakled Commander, and more — each with a unique, deeply thematic deck reflecting their personality, crew, and strategic strengths. Gameplay revolves around commanding ships, crew, and away teams while managing resources and forging alliances, with a shared pool of common cards available to both players that shifts the strategic landscape depending on what's been drafted. The key design philosophy is true to the franchise: combat alone won't carry you — diplomacy, exploration, and scientific achievement each provide distinct paths to victory, with different captains built to excel at different approaches. A solo mode adds a challenging single-player experience for those who want to boldly go alone.